FEATURED STUDENTS


HERALD MENDOZA, 3D Artist


 

Looking back after so many years, life is different now for Herald. Being able to pursue his dream of becoming a digital artist truly is a life worth living.

We got to ask Herald some questions about what he's currently busy with and what he can say to inspire others to pursue their passion in the Arts, especially 3D.

WHO IS HERALD MENDOZA?

Hi I’m Herald Mendoza, a 3D Artist and a gamer. I do a lot of 3D work, both personal and commissioned. Whenever I have free time, I play video games.

WHY DID YOU DECIDE TO BECOME A DIGITAL ARTIST?

I was inspired , at one point back in college, when I saw Final Fantasy Advent Children being shown in a TV display in the mall. I was in awe and didn’t realize I was standing there, watching, for quite some time. My excitement led me to inform my brother, who took up 3D as well before leaving the country. I was planning on studying his old modules, but my brother told me to enroll in FIRST ACADEMY OF COMPUTER ARTS and study it properly.

WHY FIRST ACADEMY OF COMPUTER ARTS? WHY DID YOU CHOOSE YOUR COURSE?

FIRST ACADEMY OF COMPUTER ARTS was recommended by my brother. I chose 3D because of the animated movie, Final Fantasy: Advent Children.

TELL US ABOUT YOUR TESDA 3D ANIMATION NC III CERTIFICATION. WHAT PREPARATIONS DID YOU DO TO PASS IT?

I took the exam with some of my friends at Top Peg studio which lasted the whole day. During the exams, you'll be asked to design a character, model, set it up with a rig, and animate it. For my preparation, I brushed up on my modeling skills and constantly practiced on doing it fast. Also, I did some rigging practice.

WHO IS YOUR FAVORITE ARTIST?

Teruyuki Ishikawa and Yuka Ishikawa.

WHAT WAS THE LAST GREAT BOOK YOU READ?

Game Environments and Props by Michael McKinley.

WHAT INSPIRES YOU?

3D specific, I am a fan of Level Designs. I’m fascinated how an artist defines or conceptualizes the points and elements, even its placement. I get inspired knowing that there’s great effort involved in doing Level Designs, both artistically and technically.

CAN YOU SHARE ANY EXPERIENCE THAT HAS TAUGHT YOU TO BECOME BETTER AT WHAT YOU DO?

I am very proactive, always searching which areas I can improve on. Whether it’s about the quality or the process, I research and see how other artists do it. I scour tutorials, forums – and when I do find better and more efficient workarounds, I try applying them. So I guess, I just never stop practicing and learning.

HOW HAS FIRST ACADEMY OF COMPUTER ARTS HELPED YOU IN YOUR CAREER NOW?

I would not be a 3D artist if it weren’t for FIRST ACADEMY. I was able to meet a lot of great people who has influenced my work, and me, as a person, and whom I’m now good friends with.

DO YOU CRITIQUE YOUR OWN WORK? EXPLAIN.

Yes, of course. After I finish a day’s work, I sleep on it and review it again the next day. More often I do improvements, only when I am satisfied do I move on to the next task or project.

WHAT DO YOU DO TO GET INTO YOUR CREATIVE ZONE?

Usually I play music in the background or watch series while I’m working. It depends on the type of work, should the work require my full attention then I stick to music. Also, I work mostly late at night when there’s not much happening at home.

HOW DO YOU SEE YOURSELF 10YEARS FROM NOW?

Art Director in a triple A game development company.

WHAT ADVISE CAN YOU GIVE TO PEOPLE WHO ASPIRE TO BECOME A DIGITAL ARTIST LIKE YOU?

There will be a lot of challenges along the way but as long as you keep moving forward, everything will be fine.